Category Archives: Coding

Darwin’s Polyhedra

Genetic algorithms can be used to evolve regular and nearly-regular polyhedra. Here’s how. Continue reading

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Gone fishin’

Automating Minecraft fishing with an Arduino Leonardo and a microphone sensor. Continue reading

Posted in Analog, Arduino, Audio, C, Digital, Games, Minecraft | Leave a comment

NodeMCU

New toys are always such fun, especially when you find a replacement for a component that has more features, better specs, and costs half as much. The Arduino Uno is deservedly popular. It makes introductory embedded system design easy, and … Continue reading

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Recursion

“To know recursion, you must first know recursion.” (Original author unknown) Much of the fun of writing code is learning about all of the various algorithms and techniques that help get the job done. Some of these are relatively straightforward: … Continue reading

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