Category Archives: Coding

Large Graphics Using FreeBASIC

FreeBASIC is a fun language for playing around with algorithms. You can do a lot with it, but it’s still lightweight enough that a few lines of code are sufficient to start doing what you want. I recently discovered that … Continue reading

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Unity

Unity makes 3D physics simulations ridiculously easy to program. Continue reading

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Resurrecting the Sinclair

The Timex-Sinclair 1000 (okay, my spare one) is back from the dead! Continue reading

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OpenSCAD

OpenSCAD allows you to create .stl files based on mathematical descriptions. Continue reading

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